Photorealistic Display Settings

Photorealistic display allows one to get an idea of the qualitative aspects of light. Ways to produce photorealistic output using lighting design software programs are discussed here.

  • Most software programs use a combination of radiosity and ray tracing techniques to generate photorealistic renderings of a space.
  • To generate photorealistic renderings, one needs to first set the parameters for radiosity: such as subdivision settings, minimum mesh or element size, luminance threshold, daylight exterior surfaces option, setting the radiosity stopping point to a defined length and accuracy.
  • Radiosity processes only diffuse surfaces and is view-independent.
  • Raytracing follows radiosity. Here the following parameters for ray tracing are set: ray bounces, anti-aliasing, tone mapping or compensating for the limited dynamic range of the computer monitor, setting the background or environment information, and setting the image size for the output.
  • Raytracing processes specular reflections and hard shadow lines and is generated for each view separately.

Software Concepts Videos:


Photorealistic Display Settings in AGi32 [00:00:36]

Understanding Radiosity in AGi32 [00:02:47]

Setting Radiosity Parameters in AGi32 [00:04:47]

Summary of the Radiosity Process in AGi32[00:02:47]

Understanding Raytracing in AGi32 [00:01:05]

Setting Raytracing Parameters in AGi32 [00:04:02]

Summary of the Raytracing Process in AGi32 [00:01:15]

Photorealistic Display Settings for Daylit Interiors in AGi32 [00:01:04]

3ds Max Design

Qualitative and Quantitative Analysis Using 3ds Max Design [00:08:19]


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